![]() ![]() I think it could be an interesting rework to the raiding system and give people greater flexibility in how they manage the realm, and give them more to do if they want to play as vassals since you don't need to declare on the huge Frankish Empire as some random duke in Spain, or give people more leeway in playing tall and an alternative to blobbing. It could work similarly in other places like the Frankish and Moorish/Umayyad border, and recreate events like the Battle of Tours and offer more action than just big battles and wars, but ways to snipe at enemies and weaken them, and possibly even able to get concessions from them in terms of gold or land. If a Commander has raided at least 20 times each raid has a chance to grant them the Raider trait equal to the amount of times they raided. If a Raider army is defeated all Loot will be recovered. Crusader Kings 3 How to Raid - This video will help you with the basics when it comes to raiding in Crusader Kings 3. ![]() For the Byzantines specifically it could offer an interesting way to impact the throne since emperors were known to ignore the border provinces more and focus on Constantinople and the territories closer to home, and gave rise to rebellions of people who gained power by putting down these raids and assisting the other vassals. While Raiding the army cannot move, allowing the attacked character to raise an army against the raiders if possible. On the other hand, there should also be a negative opinion modifier where vassals can be annoyed if they are constantly ignored and allowed to be raided and plundered. So like for example, if a Byzantine border province in Anatolia is being raided by an Abbasid party and the vassal can't stop it, they should be grateful to the emperor for marching down and stopping it. Raiding is the process of attacking the Holding of another character without requiring to be at war with them in order to gain Loot. Depending on the size of the raid or revolt, your liege sending troops to assist you put it down should make the person like them more. As far as I know, in CK2 if my vassal is being raided and I march some of my troops in to put it down there is no real opinion boost. So it would make sense, and historically accurate, to allow all cultures to raid with different penalties and caps to prevent players from gaming the system to allow some accuracy.īut I also feel that there should be opinion modifier for a liege assisting someone putting down a raid, or local rebellion. LOST ARK - Kakul Saydon Gate 3 Machinist Gameplay. ![]() It was actually a common occurrence where the border provinces would be raided almost annually and the Empire set up methods to combat raids specifically. Maxroll covers Raid, Island, Character Leveling, Adventure Tome, Abyssal Dungeon and Build Class. There is evidence that everyone raided, the Byzantine-Arab borders show many raids happening by all levels of leadership. There can be restrictions where you can't raid within your own realm, and certain religions and cultures can't raid each other (like a Byzantine can't raid their neighbour or Christians can't pillage each other) for balance. So while I do understand some of the reasoning why raiding was locked behind specific religions or cultures, I think raiding should be expanded to almost everyone. ![]()
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